Exploring C64 Zezito In The Glittering Caves Wip Forth Programming
Exploring C64 Zezito In The Glittering Caves Wip Forth Programming reveals several interesting facts.
- Game engine almost 100% ready.
- I have added the movement and animation to the enemies moving on the horizontal, in this case the snail. Coded with Durex ...
- player movement and collisions.
- I have done several optimizations to functions (words) and I have added the player movement and animation.
- Zezito
In-Depth Information on C64 Zezito In The Glittering Caves Wip Forth Programming
I discovered I have added animation to the acid tiles and I have also centered the screen and changed the scoreboard. Getting there... I need to add levels now. Added colour to the tiles. Programmed using Durex
I have decided to make the levels bigger, previously they were 16x11 tiles now they are 20x11 tiles. Each level now will have its ...
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